David Senovise, The Righteous Zealot //Note that this character is created by the point buy method to better demonstrate the bonuses of my choices. Gender Male Race Human Class Priest 1 Faith Asherath XP 0 Next @ 1000 Align Chaotic Good STR: 19/00 [+4/+4] (base 18, +1 sacred) DEX: 12/00 [+1/+0] (base 12) CON: 14/00 [+2/+1] (base 14) INT: 14/00 [+2/+1] (base 14) WIS: 14/00 [+2/+1] (base 14) CHA: 10/00 [+0/+0] (base 10) LUC: 10/00 [+0/+0] (base 10) Fortitude +4(Priest +2, +2 Con) Reflex +1(Priest +0, +1 Dex) Will +7(Priest +2, +2 Wis, +3 morale) (+4 vs. enchantment, +5 vs. fear) Melee +toHit +8 (Priest +0, +4 Str, +1 sacred, +2 weapon, +1 skill) //This number gets big fast, by level 3 or 4, you're often doing +15 to hit and dam. Damage +5 (base 1d8 / 1d8+1, +4 Str, +1 sacred) Speed 115%(base 100%) x 115% weapon Size Human-sized: (base human-sized) Defense Class 13: (base 10, +1 Dex, +2 magic) Coverage 10: (base 0, +10 armor) Movement Rate 85%: (base 100%) x 90% armor x 90% encumbrance Hit Dice Rolls 30: 20 + 1d8 (8) + 2 (CON bonus) Mana Rolls 24: 10 + 1d12 (12) x 1 + 2 (WIS bonus) Encumbrance Light: (Light 57.6s, Moderate 173.0s, Heavy 346.0s, Extreme 520.0s, Max Press 700.0s) Spell Slots 1st: 1+3 Special Abilities: Domains: War //War gives the heavy armor proficiency as well as a focus in the god's chosen weapon. Bonus warrior feat at 7th level. Strength //A strength point every 5 priest levels. Time //Premonition, a 50% chance to avoid being caught flat footed or unaware. Feat of Strength Inherant Potential +3 Premonition Spellcasting (1st) Turn Undead: 1 Versatility Feats: Armor Optimization Cleave Power Attack Resistances and Armor: Slashing Damage 11 Piercing Damage 7 Blunt Damage 9 Proficiencies Simple Weapons, Impact, Flails, Shields, Light Armor, Medium Armor, Heavy Armor, long sword (focused) and long sword Skill Ratings: Balance -2 (0 ranks, -2 armor) Climb +2 (0 ranks, +4 STR, -2 armor) Concentration +5 (2 ranks, +1 WIS, +2 train) Craft +2 (0 ranks, +2 train) Escape Artist -2 (0 ranks, -2 armor) Healing +7 (2 ranks, +1 WIS, +2 train, +2 kit) Hide in Shadows -2 (0 ranks, -2 armor) Intimidate +8 (2 ranks, +4 STR, +2 train) Intuition +3 (0 ranks, +1 WIS, +2 train) Jump +2 (0 ranks, +4 STR, -2 armor) Knowledge (Theology) +7 (0 ranks, +1 WIS, +2 train, +4 kit) Knowledge (Undead) +5 (2 ranks, +1 INT, +2 train) Metamagic +3 (0 ranks, +1 INT, +2 train) Move Silently -2 (0 ranks, -2 armor) Pick Pockets -2 (0 ranks, -2 armor) Seneschal +3 (0 ranks, +1 INT, +2 train) Spellcraft +3 (0 ranks, +1 INT, +2 train) Swimming -4 (0 ranks, -4 armor) Tumble -2 (0 ranks, -2 armor) Spiritual State: __You are devoted to Asherath. __Asherath is noncommital. __Asherath has not aided you. ____(Favor 0, Lev 0, Pen 0%) __You are decisively Good. __You are decisively Chaotic. Inventory: blessed long sword uncursed torch (with 2998 turns of light left) blessed heavy mace 4 uncursed Potions of Cure Disease [0] uncursed clerical vestment blessed banded mail uncursed Holy symbol of Asherath 6 uncursed Potions of Healing [2d8+8] 50 uncursed gold pieces 4 uncursed Potions of See Invisibility 16 vials of holy water [3d6] 5 uncursed Potions of Remove Curse uncursed medium backpack 12 uncursed food rations 4 uncursed torches (with 3000 turns of light left) 5 uncursed Antitoxins [+3] 3 uncursed Potions of Detect Stairs 3 uncursed Potions of Restoration [1d6] 3 uncursed Potions of Restore Constitution [6d8] 2 uncursed Potions of Restore Strength [6d8] uncursed healing kit uncursed Wand of Identify (50 charges) On The Ground: Known Spells: Protection from Evil 1 100% 5 +4 Enlarge 1 100% 10 +1 Magic Weapon 1 100% 5 Bless 1 100% 5 +1 Cure Light Wounds 1 91% 0 1d8+1 Divine Favor 1 100% 5 +1 Valor 1 100% 5 +5 Shield of Faith 1 100% 5 +2 Moment 1 96% 2 +4 Journal: 12:00 AM, 1st of Suntide: Entry Chamber, 10' (H:30/30 M:24/24 XP:0) You arrive at 10' in the The Goblin Caves. Monsters Encountered: Total: 0 Level Statistics: Lvl | Act | Key | Turns | Secs | XP | Explored ----+-----+-----+-------+------+-----+------------------ 1 | 3| 211| 108| 132| 0| 205 / 4394 = 4% Messages: "Go forth; gain strength and knowledge to shape the world!" Autosave... Done. You cast Protection from Evil. You feel safer. You cast Divine Favor. You feel worthy. You cast Valor. You cast Shield of Faith. You feel protected. All spells cast. You die...